DEADPOOL (VFX Short)
Project Overview: This academic short combines live-action performance, motion capture, and real-time virtual production to bring a stylized Deadpool scene to life. Developed entirely in Unreal Engine, the project integrates a motion-captured character into a fully digital environment, using green screen keying, rotoscoping, and object animation for a seamless result. With all scene elements positioned and animated manually, this mixed media piece showcases a hybrid workflow between traditional postproduction and real-time rendering, highlighting both technical precision and creative direction.
[Client]
Academic Project
[Year]
2023
[Services]
Creative Direction · Virtual Production · Motion Capture · Scene Layout · Camera Animation · Rotoscoping · Green Screen Keying · Compositing · Lighting Design · Video Editing
[Catagory]
Academic
Project Objectives
Create a short sequence integrating a live-action character with a virtual 3D character inside a fully digital environment
Practice real-time production workflows using Unreal Engine
Explore hybrid pipelines that combine traditional compositing with virtual production and mocap animation
Project Scope
Role & Tools:
Role: Full Production & Postproduction
Tools Used: Unreal Engine · Maya · After Effects · Premiere Pro
Context: Academic project
Tasks Executed:
Scene design in Unreal Engine
Performed and captured body motion using mocap suit
Keyed out green screen footage and composited it into the digital environment
Directed virtual camera movement and lighting
Edited the full sequence to deliver a cohesive and stylized short
Target Audience:
Academic peers and instructors, serving as a showcase of hybrid workflows in virtual production and mocap-driven storytelling
Results:
A stylized short that effectively blends real and digital elements, demonstrating technical fluency in Unreal Engine workflows, motion capture integration, and compositing for mixed media production